One of the few mobs in game with 2 aoe skills, making him a beast on despair Tyron is very good for cc, since he has aoe freeze and a aoe glancing hit. Sigmarus has a great leader skill, aoe atk break on third skill and a sure to freeze (given you have 100% cr) 2 turn cd that helps a lot in controlling the wave output damage.Ī resser is also great, since there are always 3 mobs from the same element, and the best 2 i can think of are: Briand, for a high hp ress and aoe atk break Mikene, that if runed with cr can freeze on first, has a aoe(can be runed despair) Megan also has the buffs paired with a little atb boost, and she can strip/block buffs, so she might be a good second option Shannon has atk/def buff, aoe speed slow which are great for increased survivability, and a single target glancing hit to top it off. Verdehile has the best speed leader in the game for dungeons, and he will boost your atb wihtout the chance of derping so everyone moves before the wave. This makes Theomars/ Hwa/ Perna a monster that requires a higher rune quality to be able to work here. This makes single target nukers are not so good here, because you need to deal with a lot of mobs.
I would like also to add that, in general, single target nukers are not so good here, because you need to deal with a lot of mobs. This should give you an idea of what kind of monsters are good, so even if iI don’t list every monster you have, you can analyze for yourself with ease. Now I will give some examples of monsters that are good in a Hall of Heroes team and why. But it is also very situational, since you need to build mobs specifically for this not everyone will do it and there are more important teams to build and progress in the game. That’s why Zaiross is incredible here, forcing every mob to do skill 1 makes the damage pretty low, also Sigmarus/ Briand with AOE atk debuff, etcĪlso AOE atks with despair works wonders, because stunned monsters deal no damage.Īnother set that is absurdly great for this is Shield runes, since you can stack them, you can easily obtain 10k+ shields that are regenerated every round and you can actually run a no healer team without being a guardian player. So the key point is to mitigate the damage from the first turn of them, by either decreasing their damage or increasing your survivability. I can barely make b3 and from what I’ve seen the main focus for a good b3 team is to understand that all 5 mobs from each wave have the exact same speed or are very close, thus if you let them all 5 move in succession you will most likely fail. I think it would be more helpful to explain what kind of problems hoh (Hall of Heroes) floors usually give to you and what strategies are good to actually counter it Hall of Heroes B3
#Wartune hall of heroes guide how to
I think these videos of f2p farmable teams are always contradictory, Because when you hear its a f2p/farmable team I get the idea anyone could use that, but it almost always include godlike runes, which more often than not are decisive for that team composition to succeed.I believe a guide like this should give info so that you can build a f2p team, with the lowest rune requirement possible so it can reach f2p players/mid game players and not only late game players who can probably yolo it anywayĪlso, no explanation for why is this monster good here is showed and most people who have nonfarmable mobs don’t know how to actually use them effectively I decided to write this after watching a few videos about f2p/farmable teams for hoh.